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Unreal Engine C++ API Reference > Plugins > ApexDestruction
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleFractureSettings.h |
Include | #include "DestructibleFractureSettings.h" |
Syntax
USTRUCT ()
struct FFractureMaterial
Remarks
Parameters to describe the application of U,V coordinates on a particular slice within a destructible.
Variables
Type | Name | Description | |
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int32 | InteriorElementIndex | The element index to use for the newly-created triangles. |
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FVector | Tangent | Object-space vector specifying surface tangent direction. |
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float | UAngle | Angle from tangent direction for the u coordinate axis. Default = 0.0f. |
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FVector2D | UVOffset | A UV origin offset for interior materials. Default = (0.0f,0.0f). |
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FVector2D | UVScale | The UV scale (geometric distance/unit texture distance) for interior materials. |
Constructors
Type | Name | Description | |
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