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Parameters to describe the application of U,V coordinates on a particular slice within a destructible.
| Name | FFractureMaterial |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleFractureSettings.h |
| Include Path | #include "DestructibleFractureSettings.h" |
Syntax
USTRUCT ()
struct FFractureMaterial
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFractureMaterial() |
DestructibleFractureSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InteriorElementIndex | int32 | The element index to use for the newly-created triangles. | DestructibleFractureSettings.h |
|
| Tangent | FVector | Object-space vector specifying surface tangent direction. | DestructibleFractureSettings.h |
|
| UAngle | float | Angle from tangent direction for the u coordinate axis. Default = 0.0f. | DestructibleFractureSettings.h |
|
| UVOffset | FVector2D | A UV origin offset for interior materials. Default = (0.0f,0.0f). | DestructibleFractureSettings.h |
|
| UVScale | FVector2D | The UV scale (geometric distance/unit texture distance) for interior materials. | DestructibleFractureSettings.h |
|