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Unreal Engine C++ API Reference > Plugins > ApexDestruction
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleFractureSettings.h |
Include | #include "DestructibleFractureSettings.h" |
Syntax
namespace EDestructibleImportOptions
{
enum Type
{
None = 0,
PreserveSettings = 1<<0,
}
}
Values
Name | Description |
---|---|
None | Just imports the APEX asset. |
PreserveSettings | Preserves settings in DestructibleMesh. |
Remarks
Options for APEX asset import.