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API > API/Plugins > API/Plugins/AnimationWarpingEditor > API/Plugins/AnimationWarpingEditor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_SkeletalControlBase
- UAnimGraphNode_OrientationWarping
References
Module | AnimationWarpingEditor |
Header | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OrientationWarping.h |
Include | #include "AnimGraph/AnimGraphNode_OrientationWarping.h" |
Syntax
UCLASS ()
class UAnimGraphNode_OrientationWarping : public UAnimGraphNode_SkeletalControlBase
Variables
Type | Name | Description | |
---|---|---|---|
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FAnimNode_OrientationWarping | Node |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimGraphNode_OrientationWarping
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Overridden from UAnimGraphNode_SkeletalControlBase
Type | Name | Description | |
---|---|---|---|
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FText | Returns the short descriptive name of the controller. | |
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const FAnimNode_SkeletalControlBase * | GetNode () |
|
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FText |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab |
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void | CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input |
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void | GetInputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node takes (absorbs) as inputs. Other attributes are assumed to 'pass through' this node. |
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FLinearColor | ||
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void | GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
|
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void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |