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Unreal Engine C++ API Reference > Plugins > AnimationSharing > UAnimSharingInstance
References
Module | AnimationSharing |
Header | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h |
Include | #include "AnimationSharingManager.h" |
Source | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Private/AnimationSharingManager.cpp |
uint8 DetermineStateForActor
&40;
uint32 ActorIndex,
bool & bShouldProcess
&41;
Remarks
This uses the StateProcessor to determine the state index the actor is currently in