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Unreal Engine C++ API Reference > Plugins > AnimationSharing > UAnimSharingInstance
- UObject::BeginDestroy()
- UAnimSharingInstance::BeginDestroy()
References
Module | AnimationSharing |
Header | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h |
Include | #include "AnimationSharingManager.h" |
Source | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Private/AnimationSharingManager.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.