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API > API/Plugins > API/Plugins/AnimationLocomotionLibraryRuntim-
Library of common techniques for driving character locomotion animations.
| Name | UAnimCharacterMovementLibrary |
| Type | class |
| Header File | /Engine/Plugins/Animation/AnimationLocomotionLibrary/Source/Runtime/Public/AnimCharacterMovementLibrary.h |
| Include Path | #include "AnimCharacterMovementLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimCharacterMovementLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAnimCharacterMovementLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVector PredictGroundMovementPivotLocation
(
const FVector& Acceleration, |
Predict where the character will change direction during a pivot based on its current movement properties and parameters from the movement component. | AnimCharacterMovementLibrary.h |
|
static FVector PredictGroundMovementStopLocation
(
const FVector& Velocity, |
Predict where the character will stop based on its current movement properties and parameters from the movement component. | AnimCharacterMovementLibrary.h |
|