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Unreal Engine C++ API Reference > Plugins > AnimationBudgetAllocator > IAnimationBudgetAllocator
References
Module | AnimationBudgetAllocator |
Header | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/IAnimationBudgetAllocator.h |
Include | #include "IAnimationBudgetAllocator.h" |
void SetComponentSignificance
&40;
USkeletalMeshComponentBudgeted &42; Component,
float Significance,
bool bNeverSkip,
bool bTickEvenIfNotRendered,
bool bAllowReducedWork,
bool bForceInterpolate
&41;
Remarks
Set the significance and other flags for the specified component. This information is used to dynamically control the tick rate of the component.