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Unreal Engine C++ API Reference > Plugins > AnimationBudgetAllocator
Type
typedef TBaseDelegate_TwoParams< void, USkeletalMeshComponentBudgeted *, bool > FOnReduceWork
References
Module | AnimationBudgetAllocator |
Header | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h |
Include | #include "SkeletalMeshComponentBudgeted.h" |
Remarks
Delegate called to increase/decrease the amount of work a component performs