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Unreal Engine C++ API Reference > Plugins > AnimationBudgetAllocator > FAnimationBudgetAllocatorParameters
Syntax
UPROPERTY (BlueprintReadWrite, Category="Parameters")
float BudgetInMs
Remarks
Values > 0.1. The time in milliseconds that we allocate for skeletal mesh work to be performed. When overbudget various other parameters come into play, such as AlwaysTickFalloffAggression and InterpolationFalloffAggression.