| bForceOneSmoothingGroupPerObject |
bool |
Whether or not to force smooth normals for each individual object rather than calculating smoothing groups |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NormalCalculation
|
| bIgnoreDegenerateTriangles |
bool |
Determines whether or not the degenerate triangles should be ignored when calculating tangents/normals |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NormalCalculation
- Meta=(EditCondition="bRecomputeNormals")
|
| bRecomputeNormals |
bool |
Determines whether or not the normals should be forced to be recomputed |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NormalCalculation
|
| bSkipComputingTangents |
bool |
Determines whether tangents are computed for GeometryCache. |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Hidden
- AdvancedDisplay
|
| HardEdgeAngleThreshold |
float |
Threshold used to determine whether an angle between two normals should be considered hard, closer to 0 means more smooth vs 1 |
AbcImportSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NormalCalculation
- Meta=(EditCondition="!bForceOneSmoothingGroupPerObject", ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|