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bool |
bForceOneSmoothingGroupPerObject |
Whether or not to force smooth normals for each individual object rather than calculating smoothing groups |
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bool |
bIgnoreDegenerateTriangles |
Determines whether or not the degenerate triangles should be ignored when calculating tangents/normals |
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bool |
bRecomputeNormals |
Determines whether or not the normals should be forced to be recomputed |
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bool |
bSkipComputingTangents |
Determines whether tangents are computed for GeometryCache. |
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float |
HardEdgeAngleThreshold |
Threshold used to determine whether an angle between two normals should be considered hard, closer to 0 means more smooth vs 1 |