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Unreal Engine C++ API Reference > Plugins > AjaMedia > UAjaMediaSource
Syntax
UPROPERTY&40;BlueprintReadOnly, EditAnywhere, Category&61;"Debug",
Meta&61;&40;DisplayName&61;"Burn Frame Timecode"&41;&41;
bool bEncodeTimecodeInTexel
Remarks
Burn Frame Timecode in the input texture without any frame number clipping. Only supported with progressive format.