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Unreal Engine C++ API Reference > Plugins > ActorSequence
Inheritance Hierarchy
References
Module | ActorSequence |
Header | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h |
Include | #include "ActorSequence.h" |
Syntax
UCLASS&40;BlueprintType, Experimental, DefaultToInstanced&41;
class UActorSequence : public UMovieSceneSequence
Remarks
Movie scene animation embedded within an actor.
Constructors
Type | Name | Description | |
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UActorSequence
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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UBlueprint * | ||
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bool | IsEditable () |
|
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UActorSequence::FOnInitialize TBaseMulticastDelegate_OneParam |
Overridden from UMovieSceneSequence
Type | Name | Description | |
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void | BindPossessableObject
(
const FGuid& ObjectId, |
Called when Sequencer has created an object binding for a possessable object |
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bool | CanPossessObject
(
UObject& Object, |
Check whether the given object can be possessed by this animation. |
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UObject * | CreateDirectorInstance
(
IMovieScenePlayer& Player, |
Called to retrieve or construct a director instance to be used for the specified player |
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FText | Get the display name for this movie sequence | |
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UMovieScene * | Get the movie scene that controls this animation. | |
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UObject * | GetParentObject
(
UObject* Object |
Get the logical parent object for the supplied object (not necessarily its outer). |
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ETrackSupport | IsTrackSupported
(
TSubclassOf< class UMovieSceneTrack > InTrackClass |
Sequences can determine whether they support a particular track type |
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void | LocateBoundObjects
(
const FGuid& ObjectId, |
Locate all the objects that correspond to the specified object ID, using the specified context |
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void | UnbindInvalidObjects
(
const FGuid& ObjectId, |
Unbinds specific objects from the provided GUID that do not resolve |
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void | UnbindObjects
(
const FGuid& ObjectId, |
Unbinds specific objects from the provided GUID |
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void | UnbindPossessableObjects
(
const FGuid& ObjectId |
Unbinds all possessable objects from the provided GUID. |
Classes
Type | Name | Description | |
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FOnInitialize | Event that is fired to initialize default state for a sequence |
Constants
Name | Description |
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OnInitializeSequenceEvent |