Navigation
Unreal Engine C++ API Reference > Plugins > ActorSequence > FActorSequenceObjectReferenceMap
References
Module | ActorSequence |
Header | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h |
Include | #include "ActorSequenceObjectReference.h" |
Source | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Private/ActorSequenceObjectReference.cpp |
void ResolveBinding
(
const FGuid & ObjectId,
AActor * ParentActor,
TArray< UObject *, TInlineAllocator< 1 > > & OutObjects
) const
Remarks
Resolve a binding for the specified ID using a given context
Parameters
Name | Description |
---|---|
ObjectId | The ID to associate the object with |
ParentActor | The parent actor to resolve within |
OutObjects | Container to populate with bound components |