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API > API/Plugins > API/Plugins/ActorModifierCore > API/Plugins/ActorModifierCore/UActorModifierCoreSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsRegisteredActorModifierStack
(
const AActor* InActor |
Do we have a root modifier stack for this actor | Subsystems/ActorModifierCoreSubsystem.h | |
bool IsRegisteredActorModifierStack
(
const UActorModifierCoreStack* InStack |
Do we have a registered root stack | Subsystems/ActorModifierCoreSubsystem.h |
IsRegisteredActorModifierStack(const AActor *)
Description
Do we have a root modifier stack for this actor
| Name | IsRegisteredActorModifierStack |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifierCore/Source/ActorModifierCore/Public/Subsystems/ActorModifierCoreSubsystem.h |
| Include Path | #include "Subsystems/ActorModifierCoreSubsystem.h" |
| Source | /Engine/Plugins/VirtualProduction/ActorModifierCore/Source/ActorModifierCore/Private/Subsystems/ActorModifierCoreSubsystem.cpp |
bool IsRegisteredActorModifierStack
(
const AActor * InActor
) const
IsRegisteredActorModifierStack(const UActorModifierCoreStack *)
Description
Do we have a registered root stack
| Name | IsRegisteredActorModifierStack |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifierCore/Source/ActorModifierCore/Public/Subsystems/ActorModifierCoreSubsystem.h |
| Include Path | #include "Subsystems/ActorModifierCoreSubsystem.h" |
| Source | /Engine/Plugins/VirtualProduction/ActorModifierCore/Source/ActorModifierCore/Private/Subsystems/ActorModifierCoreSubsystem.cpp |
bool IsRegisteredActorModifierStack
(
const UActorModifierCoreStack * InStack
) const