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API > API/Plugins > API/Plugins/ActorModifierCore
| Name | FActorModifierCoreExecutionTask |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifierCore/Source/ActorModifierCore/Public/Modifiers/ActorModifierCoreDefs.h |
| Include Path | #include "Modifiers/ActorModifierCoreDefs.h" |
Syntax
USTRUCT ()
struct FActorModifierCoreExecutionTask
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentIndex | int32 | Modifiers/ActorModifierCoreDefs.h | ||
| Modifiers | TArray< TObjectPtr< UActorModifierCoreBase > > | Modifiers/ActorModifierCoreDefs.h | ||
| ModifierStack | TObjectPtr< UActorModifierCoreStack > | Modifiers/ActorModifierCoreDefs.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
TConstArrayView< UActorModifierCoreBase* > InModifiers, |
Build the execution chain of dirty modifiers and execute, first -> last | Modifiers/ActorModifierCoreDefs.h | |
void Fail() |
Modifiers/ActorModifierCoreDefs.h | ||
UActorModifierCoreBase * GetCurrentModifier() |
Modifiers/ActorModifierCoreDefs.h | ||
void Next() |
Modifiers/ActorModifierCoreDefs.h | ||
void RemoveModifier
(
UActorModifierCoreBase& InModifier |
Modifiers/ActorModifierCoreDefs.h | ||
void ReplaceModifier
(
UActorModifierCoreBase& InOldModifier, |
Modifiers/ActorModifierCoreDefs.h | ||
void Restore() |
Restore original state until first dirty modifier, last -> first | Modifiers/ActorModifierCoreDefs.h | |
void Skip() |
Modifiers/ActorModifierCoreDefs.h |