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A simple pool-based resolvable audio resource. The contents of the pool must be manually managed by the application.
| Name | TPooledAudioResource |
| Type | class |
| Header File | /Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h |
| Include Path | #include "Audio/AudioResource.h" |
Syntax
template<typename TResource>
class TPooledAudioResource : public TResolvable< TResource >
Inheritance Hierarchy
- TResolvable → TPooledAudioResource
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Pool | TArray< TSharedPtr< TResource > > | Audio/AudioResource.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsResolved
(
TSharedPtr< FAVDevice > const& Device, |
Audio/AudioResource.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< TResource > TryResolve
(
TSharedPtr< FAVDevice > const& Device, |
Audio/AudioResource.h |