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Unreal Engine C++ API Reference > Plugins > ARUtilities > AARPassthroughManager
References
Module | ARUtilities |
Header | /Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARPassthroughManager.h |
Include | #include "ARPassthroughManager.h" |
Source | /Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Private/ARPassthroughManager.cpp |
void OnMRMeshDestroyed
(
UMRMeshComponent * MeshComponent
)