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This commandlet is used to update instances of UAnimationCompressionLibraryDatabase to ensure their mapping is up-to-date.
| Name | UACLDatabaseBuildCommandlet |
| Type | class |
| Header File | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLDatabaseBuildCommandlet.h |
| Include Path | #include "ACLDatabaseBuildCommandlet.h" |
Syntax
UCLASS ()
class UACLDatabaseBuildCommandlet : public UCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UACLDatabaseBuildCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UACLDatabaseBuildCommandlet
(
const FObjectInitializer& ObjectInitializer |
ACLDatabaseBuildCommandlet.h |
Functions
Public
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& Params |
ACLDatabaseBuildCommandlet.h |