Navigation Unreal Engine C++ API Reference > Functions Type Name Description void Freeze::IntrinsicToString ( const TArray< T, AllocatorType >& Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( const FSHAHash& Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( const TMemoryImagePtr< T >& Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( unsigned char Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( unsigned short Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( unsigned int Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( unsigned long Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( unsigned long long Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( float Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( double Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( wchar_t Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( char16_t Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( void* Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( const FHashedName& Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( const T& Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( char Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( short Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( int Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( int8 Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( long Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext ) void Freeze::IntrinsicToString ( long long Object, const FTypeLayoutDesc& TypeDesc, const FPlatformTypeLayoutParameters& LayoutParams, FMemoryToStringContext& OutContext )