Navigation
API > API/Editor > API/Editor/WorldPartitionEditor
UWorldPartitionHLODEditorSubsystem
| Name | UWorldPartitionHLODEditorSubsystem |
| Type | class |
| Header File | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/HLOD/HLODEditorSubsystem.h |
| Include Path | #include "WorldPartition/HLOD/HLODEditorSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldPartitionHLODEditorSubsystem : public UTickableWorldSubsystem
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → UTickableWorldSubsystem → UWorldPartitionHLODEditorSubsystem
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UTickableWorldSubsystem → UWorldPartitionHLODEditorSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionHLODEditorSubsystem() |
WorldPartition/HLOD/HLODEditorSubsystem.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UWorldPartitionHLODEditorSubsystem() |
WorldPartition/HLOD/HLODEditorSubsystem.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FStructsPropertiesMap | TMap< TSoftObjectPtr< UStruct >, TSet< FName > > | WorldPartition/HLOD/HLODEditorSubsystem.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StructsPropertiesVisibility | TMap< EHLODSettingsVisibility, FStructsPropertiesMap > | WorldPartition/HLOD/HLODEditorSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCachedShowHLODsOverLoadedRegions | bool | WorldPartition/HLOD/HLODEditorSubsystem.h | ||
| bForceHLODStateUpdate | bool | WorldPartition/HLOD/HLODEditorSubsystem.h | ||
| CachedCameraLocation | FVector | WorldPartition/HLOD/HLODEditorSubsystem.h | ||
| CachedHLODMaxDrawDistance | double | WorldPartition/HLOD/HLODEditorSubsystem.h | ||
| CachedHLODMinDrawDistance | double | WorldPartition/HLOD/HLODEditorSubsystem.h | ||
| WorldPartitionsHLODEditorData | TMap< TObjectKey< UWorldPartition >, TPimplPtr< FWorldPartitionHLODEditorData > > | WorldPartition/HLOD/HLODEditorSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
WorldPartition/HLOD/HLODEditorSubsystem.h | ||
virtual bool DoesSupportWorldType
(
const EWorldType::Type WorldType |
WorldPartition/HLOD/HLODEditorSubsystem.h | ||
virtual TStatId GetStatId() |
WorldPartition/HLOD/HLODEditorSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
WorldPartition/HLOD/HLODEditorSubsystem.h | ||
virtual bool IsTickable() |
WorldPartition/HLOD/HLODEditorSubsystem.h | ||
virtual bool IsTickableInEditor() |
WorldPartition/HLOD/HLODEditorSubsystem.h | ||
virtual void Tick
(
float DeltaTime |
WorldPartition/HLOD/HLODEditorSubsystem.h | ||
virtual bool WriteHLODStats
(
const IWorldPartitionEditorModule::FWriteHLODStatsParams& Params |
WorldPartition/HLOD/HLODEditorSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddHLODSettingsFilter
(
EHLODSettingsVisibility InSettingsVisibility, |
WorldPartition/HLOD/HLODEditorSubsystem.h |