Navigation
API > API/Editor > API/Editor/WorldPartitionEditor
| Name | UHLODLayerFactory |
| Type | class |
| Header File | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/HLOD/HLODLayerFactory.h |
| Include Path | #include "WorldPartition/HLOD/HLODLayerFactory.h" |
Syntax
UCLASS (MinimalAPI)
class UHLODLayerFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UHLODLayerFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UHLODLayerFactory
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/HLODLayerFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* Class, |
WorldPartition/HLOD/HLODLayerFactory.h |