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API > API/Editor > API/Editor/WorldPartitionEditor
| Name | SContentBundleOutliner |
| Type | class |
| Header File | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h |
| Include Path | #include "WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h" |
Syntax
class SContentBundleOutliner : public SSceneOutliner
Inheritance Hierarchy
- FEditorUndoClient → SSceneOutliner → SContentBundleOutliner
- FGCObject → SSceneOutliner → SContentBundleOutliner
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SContentBundleOutliner() |
WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~SContentBundleOutliner() |
WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs, |
WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h | ||
void SelectContentBundle
(
const TWeakPtr< FContentBundleEditor >& ContentBundle |
WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h |