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API > API/Editor > API/Editor/WorldPartitionEditor
Registered (FLevelInstanceEditorModule::StartupModule) Property Customization for properties of type FWorldPartitionActorFilter.
| Name | FWorldPartitionActorFilterPropertyTypeCustomization |
| Type | struct |
| Header File | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h |
| Include Path | #include "WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h" |
Syntax
struct FWorldPartitionActorFilterPropertyTypeCustomization : public IPropertyTypeCustomization
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FWorldPartitionActorFilterPropertyTypeCustomization() |
WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SceneOutliner | TSharedPtr< ISceneOutliner > | WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h | ||
| WorldPartitionActorFilterChangedHandle | FDelegateHandle | WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeChildren
(
TSharedRef< IPropertyHandle > StructPropertyHandle, |
WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h | ||
virtual void CustomizeHeader
(
TSharedRef< IPropertyHandle > StructPropertyHandle, |
WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h |