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Factory for UVirtualTextureBuilder
| Name | UVirtualTextureBuilderFactory |
| Type | class |
| Header File | /Engine/Source/Editor/VirtualTexturingEditor/Classes/VirtualTextureBuilderFactory.h |
| Include Path | #include "VirtualTextureBuilderFactory.h" |
Syntax
UCLASS (HideCategories=(Object))
class UVirtualTextureBuilderFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UVirtualTextureBuilderFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UVirtualTextureBuilderFactory
(
const FObjectInitializer& ObjectInitializer |
VirtualTextureBuilderFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* Class, |
VirtualTextureBuilderFactory.h | ||
virtual FString GetDefaultNewAssetName() |
VirtualTextureBuilderFactory.h | ||
virtual FText GetDisplayName() |
VirtualTextureBuilderFactory.h | ||
virtual FText GetToolTip() |
VirtualTextureBuilderFactory.h |