Navigation
Unreal Engine C++ API Reference > Editor > VirtualTexturingEditor > FAssetTypeActions_RuntimeVirtualTexture
- IAssetTypeActions::GetCategories()
- FAssetTypeActions_RuntimeVirtualTexture::GetCategories()
References
Module | VirtualTexturingEditor |
Header | /Engine/Source/Editor/VirtualTexturingEditor/Classes/RuntimeVirtualTextureAssetTypeActions.h |
Include | #include "RuntimeVirtualTextureAssetTypeActions.h" |
Source | /Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureAssetTypeActions.cpp |
virtual uint32 GetCategories&40;&41;
Remarks
Returns the categories that this asset type appears in. The return value is one or more flags from EAssetTypeCategories.