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Unreal Engine C++ API Reference > Editor > VirtualTexturingEditor > FAssetTypeActions_RuntimeVirtualTexture
References
Module | VirtualTexturingEditor |
Header | /Engine/Source/Editor/VirtualTexturingEditor/Classes/RuntimeVirtualTextureAssetTypeActions.h |
Include | #include "RuntimeVirtualTextureAssetTypeActions.h" |
Source | /Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureAssetTypeActions.cpp |
virtual void GetActions
&40;
TArray< UObject &42; > const & InObjects,
FMenuBuilder & MenuBuilder
&41;