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API > API/Editor > API/Editor/ViewportInteraction > API/Editor/ViewportInteraction/UViewportWorldInteraction
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/ViewportWorldInteraction.h |
Include | #include "ViewportWorldInteraction.h" |
Source | /Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp |
void SetTransformer
&40;
class UViewportTransformer &42; NewTransformer
&41;
Remarks
Sets the system that should be used to transform objects in the scene. Only one can be active at a time. If you pass nullptr, a default transformer for actors/components will be enabled