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Unreal Engine C++ API Reference > Editor > ViewportInteraction > UViewportWorldInteraction
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/ViewportWorldInteraction.h |
Include | #include "ViewportWorldInteraction.h" |
Source | /Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp |
void SetHeadTransform
&40;
const FTransform & NewHeadTransform
&41;
Remarks
Sets a new transform for the room so that the HMD is aligned to the new transform. The Head is kept level to the ground and only rotated on the yaw