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Unreal Engine C++ API Reference > Editor > ViewportInteraction > UViewportWorldInteraction
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/ViewportWorldInteraction.h |
Include | #include "ViewportWorldInteraction.h" |
Source | /Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp |
FVector FindTransformGizmoAlignPoint
&40;
const FTransform & GizmoStartTransform,
const FTransform & DesiredGizmoTransform,
const bool bShouldConstrainMovement,
FVector ConstraintAxes
&41;
Remarks
Location the transformable should snap to if aligning to other transformables