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Unreal Engine C++ API Reference > Editor > ViewportInteraction > UViewportInteractor
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractor.h |
Include | #include "ViewportInteractor.h" |
UFUNCTION (BlueprintImplementableEvent, CallInEditor, Meta=(DisplayName="HandleInputAxis"),
Category="Interactor")
void HandleInputAxis_BP
(
const FViewportActionKeyInput & Action,
const FKey Key,
const float Delta,
const float DeltaTime,
bool & bOutWasHandled
)
Remarks
To be overridden. Called by HandleInputAxis before delegates and default input implementation