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API > API/Editor > API/Editor/ViewportInteraction
| Name | UActorTransformer |
| Type | class |
| Header File | /Engine/Source/Editor/ViewportInteraction/Public/ActorTransformer.h |
| Include Path | #include "ActorTransformer.h" |
Syntax
UCLASS (MinimalAPI)
class UActorTransformer : public UViewportTransformer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UViewportTransformer → UActorTransformer
Functions
Public
Overridden from UViewportTransformer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAlignToActors() |
ActorTransformer.h | ||
virtual void Init
(
UViewportWorldInteraction* InitViewportWorldInteraction |
ActorTransformer.h | ||
virtual void OnStartDragging
(
UViewportInteractor* Interactor |
When starting to drag | ActorTransformer.h | |
virtual void OnStopDragging
(
UViewportInteractor* Interactor |
When ending drag | ActorTransformer.h | |
virtual void Shutdown() |
ActorTransformer.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnActorSelectionChanged
(
UObject* ChangedObject |
Called when selection changes in the level | ActorTransformer.h |