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Unreal Engine C++ API Reference > Editor > VREditor > UVREditorMode
References
Module | VREditor |
Header | /Engine/Source/Editor/VREditor/Public/VREditorMode.h |
Include | #include "VREditorMode.h" |
Source | /Engine/Source/Editor/VREditor/Private/VREditorMode.cpp |
bool IsShowingRadialMenu
(
const class UVREditorInteractor * Interactor
) const
Remarks
Lets other modules know if the radial menu is visible on a given interactor so input should be handled differently