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Unreal Engine C++ API Reference > Editor > VREditor > UVREditorMode
References
Module | VREditor |
Header | /Engine/Source/Editor/VREditor/Public/VREditorMode.h |
Include | #include "VREditorMode.h" |
Source | /Engine/Source/Editor/VREditor/Private/VREditorMode.cpp |
FName GetHMDDeviceType&40;&41; const
Returns the type of HMD we're dealing with