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Unreal Engine C++ API Reference > Editor > VREditor > UVREditorMode
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, const float >
- UVREditorMode::FOnVRTickHandle
References
Module | VREditor |
Header | /Engine/Source/Editor/VREditor/Public/VREditorMode.h |
Include | #include "VREditorMode.h" |
Syntax
class FOnVRTickHandle : public TBaseMulticastDelegate_OneParam< void, const float >
Remarks
- Gets the tick handle to give external systems the change to be ticked right after the ViewportWorldInteraction is ticked