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Unreal Engine C++ API Reference > Editor > VREditor > UVREditorInteractor
Syntax
bool bIsHoveringOverUI
Remarks
True if we're hovering over UI right now. When hovering over UI, we don't bother drawing a see-thru laser pointer
True if we're hovering over UI right now.
Unreal Engine C++ API Reference > Editor > VREditor > UVREditorInteractor
bool bIsHoveringOverUI
True if we're hovering over UI right now. When hovering over UI, we don't bother drawing a see-thru laser pointer
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