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Unreal Engine C++ API Reference > Editor > VREditor > UVREditorInteractor
References
Module | VREditor |
Header | /Engine/Source/Editor/VREditor/Public/VREditorInteractor.h |
Include | #include "VREditorInteractor.h" |
Source | /Engine/Source/Editor/VREditor/Private/VREditorInteractor.cpp |
void UpdateSplineLaser
&40;
const FVector & InStartLocation,
const FVector & InEndLocation,
const FVector & InForward
&41;
Remarks
Updates all the segments of the curved laser