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Unreal Engine C++ API Reference > Editor > VREditor > UVREditorInteractor
References
Module | VREditor |
Header | /Engine/Source/Editor/VREditor/Public/VREditorInteractor.h |
Include | #include "VREditorInteractor.h" |
Source | /Engine/Source/Editor/VREditor/Private/VREditorInteractor.cpp |
virtual FHitResult GetHitResultFromLaserPointer
(
TArray< AActor * > * OptionalListOfIgnoredActors,
const EHitResultGizmoFilterMode GizmoFilerMode,
TArray< UClass * > * ObjectsInFrontOfGizmo,
const bool bEvenIfBlocked,
const float LaserLengthOverride
)