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Unreal Engine C++ API Reference > Editor > UnrealEdMessages
References
Module | UnrealEdMessages |
Header | /Engine/Source/Editor/UnrealEdMessages/Classes/FileServerMessages.h |
Include | #include "FileServerMessages.h" |
Syntax
struct FFileServerReady
Remarks
Implements a message that is published by file servers when they're ready to accept connections.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FString > | AddressList | Holds the list of IP addresses that the file server is listening on. |
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FGuid | InstanceId | Holds the file server's application identifier. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor. | ||
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FFileServerReady
(
const TArray< FString >& InAddressList, |
Creates and initializes a new instance. |