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Unreal Engine C++ API Reference > Editor > UnrealEdMessages
References
Module | UnrealEdMessages |
Header | /Engine/Source/Editor/UnrealEdMessages/Classes/AssetEditorMessages.h |
Include | #include "AssetEditorMessages.h" |
Syntax
struct FAssetEditorRequestOpenAsset
Remarks
Implements a message for opening an asset in the asset browser.
Variables
Type | Name | Description | |
---|---|---|---|
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FString | AssetName | Holds the name of the asset to open. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor. | ||
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FAssetEditorRequestOpenAsset
(
const FString& InAssetName |
Creates and initializes a new instance. |