Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | UWorldThumbnailRenderer |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/WorldThumbnailRenderer.h |
| Include Path | #include "ThumbnailRendering/WorldThumbnailRenderer.h" |
Syntax
UCLASS (Config=Editor)
class UWorldThumbnailRenderer : public UDefaultSizedThumbnailRenderer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UThumbnailRenderer → UDefaultSizedThumbnailRenderer → UWorldThumbnailRenderer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldThumbnailRenderer
(
const FObjectInitializer& ObjectInitializer |
ThumbnailRendering/WorldThumbnailRenderer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowWorldThumbnails | bool | If false, all world thumbnails rendering will be disabled | ThumbnailRendering/WorldThumbnailRenderer.h |
|
| bUseUnlitScene | bool | If true, all world thumbnails will be rendered unlit. | ThumbnailRendering/WorldThumbnailRenderer.h |
|
| GlobalOrbitPitchOffset | float | Offset used to orient all worlds to show a more vertical camera, if necessary. | ThumbnailRendering/WorldThumbnailRenderer.h |
|
| GlobalOrbitYawOffset | float | Offset used to orient all worlds to face the camera in degrees when using a perspective camera. | ThumbnailRendering/WorldThumbnailRenderer.h |
|
Functions
Public
Overridden from UThumbnailRenderer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanVisualizeAsset
(
UObject* Object |
Begin UThumbnailRenderer Object. | ThumbnailRendering/WorldThumbnailRenderer.h | |
virtual void Draw
(
UObject* Object, |
Draws a thumbnail for the object that was specified. | ThumbnailRendering/WorldThumbnailRenderer.h |