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| Name | UWorldPartitionStaticLightingBuilder |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionStaticLightingBuilder.h |
| Include Path | #include "WorldPartition/WorldPartitionStaticLightingBuilder.h" |
Syntax
UCLASS ()
class UWorldPartitionStaticLightingBuilder : public UWorldPartitionBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionBuilder → UWorldPartitionStaticLightingBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionStaticLightingBuilder
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionStaticLightingBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBuildVLMOnly | bool | WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
| bForceSinglePass | bool | WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
| bSaveDirtyPackages | bool | WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
| BuildOptions | EWPStaticLightingBuildStep | Options . | WorldPartition/WorldPartitionStaticLightingBuilder.h | |
| Descriptors | FStaticLightingDescriptors | WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
| MappingsDirectory | FString | WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
| ModifiedFiles | FBuilderModifiedFiles | WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
| QualityLevel | ELightingBuildQuality | WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
| SourceControlHelper | TUniquePtr< FSourceControlHelper > | WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
| WorldPartition | UWorldPartition * | WorldPartition/WorldPartitionStaticLightingBuilder.h |
Functions
Public
Overridden from UWorldPartitionBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ELoadingMode GetLoadingMode() |
WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
virtual bool PreWorldInitialization
(
UWorld* World, |
WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
virtual bool RequiresCommandletRendering() |
WorldPartition/WorldPartitionStaticLightingBuilder.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DeleteIntermediates() |
WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
bool DeletePackage
(
FStaticLightingDescriptors::FActorPackage& Package, |
WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
bool DeleteStalePackages
(
FPackageSourceControlHelper& PackageHelper |
WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
bool DeleteStaticLightingData
(
UWorld* World, |
WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
bool Finalize
(
UWorld* World, |
WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
bool Run
(
UWorld* World, |
WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
bool RunForVLM
(
UWorld* World, |
WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
bool ShouldRunStep
(
const EWPStaticLightingBuildStep BuildStep |
WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
bool Submit
(
UWorld* World, |
WorldPartition/WorldPartitionStaticLightingBuilder.h | ||
bool ValidateParams() |
WorldPartition/WorldPartitionStaticLightingBuilder.h |
Overridden from UWorldPartitionBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool PreRun
(
UWorld* World, |
Overridable method for derived classes to perform operations when world builder process starts. | WorldPartition/WorldPartitionStaticLightingBuilder.h | |
virtual bool RunInternal
(
UWorld* World, |
WorldPartition/WorldPartitionStaticLightingBuilder.h |