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Example Command Line: ProjectName MapName -run=WorldPartitionBuilderCommandlet -SCCProvider=Perforce -Builder=WorldPartitionRenameDuplicateBuilder -NewPackage=NewPackage [Optional: -Rename].
| Name | UWorldPartitionRenameDuplicateBuilder |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionRenameDuplicateBuilder.h |
| Include Path | #include "WorldPartition/WorldPartitionRenameDuplicateBuilder.h" |
Syntax
UCLASS ()
class UWorldPartitionRenameDuplicateBuilder : public UWorldPartitionBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionBuilder → UWorldPartitionRenameDuplicateBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionRenameDuplicateBuilder
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionRenameDuplicateBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRename | bool | WorldPartition/WorldPartitionRenameDuplicateBuilder.h | ||
| DuplicatedObjects | TMap< TObjectPtr< UObject >, TObjectPtr< UObject > > | Keep duplicated objects around through GC calls. | WorldPartition/WorldPartitionRenameDuplicateBuilder.h | |
| NewPackageName | FString | WorldPartition/WorldPartitionRenameDuplicateBuilder.h | ||
| OriginalPackageName | FString | WorldPartition/WorldPartitionRenameDuplicateBuilder.h | ||
| OriginalWorldName | FString | WorldPartition/WorldPartitionRenameDuplicateBuilder.h |
Functions
Public
Overridden from UWorldPartitionBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ELoadingMode GetLoadingMode() |
WorldPartition/WorldPartitionRenameDuplicateBuilder.h | ||
virtual bool PostWorldTeardown
(
FPackageSourceControlHelper& PackageHelper |
Overridable method for derived classes to perform operations when world builder has unloaded the world. | WorldPartition/WorldPartitionRenameDuplicateBuilder.h | |
virtual bool RequiresCommandletRendering() |
WorldPartition/WorldPartitionRenameDuplicateBuilder.h | ||
virtual bool RunInternal
(
UWorld* World, |
WorldPartition/WorldPartitionRenameDuplicateBuilder.h |