Navigation
API > API/Editor > API/Editor/UnrealEd
Example Command Line: ProjectName MapName -run=WorldPartitionBuilderCommandlet -SCCProvider=Perforce -Builder=WorldPartitionFoliageBuilder -NewGridSize=Value.
| Name | UWorldPartitionFoliageBuilder |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionFoliageBuilder.h |
| Include Path | #include "WorldPartition/WorldPartitionFoliageBuilder.h" |
Syntax
UCLASS ()
class UWorldPartitionFoliageBuilder : public UWorldPartitionBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionBuilder → UWorldPartitionFoliageBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionFoliageBuilder
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionFoliageBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRepair | bool | WorldPartition/WorldPartitionFoliageBuilder.h | ||
| NewGridSize | uint32 | WorldPartition/WorldPartitionFoliageBuilder.h |
Functions
Public
Overridden from UWorldPartitionBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ELoadingMode GetLoadingMode() |
WorldPartition/WorldPartitionFoliageBuilder.h | ||
virtual bool RequiresCommandletRendering() |
WorldPartition/WorldPartitionFoliageBuilder.h | ||
virtual bool RunInternal
(
UWorld* World, |
WorldPartition/WorldPartitionFoliageBuilder.h |