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| Name | UWorldPartitionBuilderCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionBuilderCommandlet.h |
| Include Path | #include "Commandlets/WorldPartitionBuilderCommandlet.h" |
Syntax
UCLASS (Config=Engine)
class UWorldPartitionBuilderCommandlet : public UCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UWorldPartitionBuilderCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionBuilderCommandlet
(
const FObjectInitializer& ObjectInitializer |
Commandlets/WorldPartitionBuilderCommandlet.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionalWorldPackagesToProcess | TArray< FString > | Commandlets/WorldPartitionBuilderCommandlet.h | ||
| AutoSubmitFiles | TMap< FString, TArray< FString > > | Commandlets/WorldPartitionBuilderCommandlet.h | ||
| AutoSubmitTags | FString | Commandlets/WorldPartitionBuilderCommandlet.h | ||
| bAutoSubmit | bool | Commandlets/WorldPartitionBuilderCommandlet.h |
Functions
Public
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& Params |
Commandlets/WorldPartitionBuilderCommandlet.h |