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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UWorldPartitionBuilder
Description
Overridable method for derived classes to perform operations when world builder process completes. This is called after loading all data (e.g. data layers, editor cells) and after calling `RunInternal_ for all editor cells.
Derived Overrides
- UWorldPartitionLandscapeBuilder::PostRun
- UWorldPartitionMiniMapBuilder::PostRun
- UWorldPartitionNavigationDataBuilder::PostRun
| Name | PostRun |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionBuilder.h |
| Include Path | #include "WorldPartition/WorldPartitionBuilder.h" |
virtual bool PostRun
(
UWorld * World,
FPackageSourceControlHelper & PackageHelper,
const bool bInRunSuccess
)