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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UUnrealEdEngine
Description
Copy selected actors to the clipboard. Does not copy PrefabInstance actors or parts of Prefabs.
Final - Override CopyComponents or CopyActors instead.
Virtual Inheritance
- UEditorEngine::edactCopySelected → UUnrealEdEngine::edactCopySelected
| Name | edactCopySelected |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
| Include Path | #include "Editor/UnrealEdEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp |
virtual void edactCopySelected
(
UWorld * InWorld,
FString * DestinationData
)
Parameters
| Name | Remarks |
|---|---|
| InWorld | World context |
| DestinationData | If != NULL, fill instead of clipboard data |