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API > API/Editor > API/Editor/UnrealEd
| Name | UUDIMTextureFunctionLibrary |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h |
| Include Path | #include "Factories/TextureFactory.h" |
Syntax
UCLASS ()
class UUDIMTextureFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UUDIMTextureFunctionLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UUDIMTextureFunctionLibrary
(
const FObjectInitializer& ObjectInitializer |
Factories/TextureFactory.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UTexture2D * MakeUDIMVirtualTextureFromTexture2Ds
(
FString OutputPathName, |
Make a UDIM virtual texture from a list of regular 2D textures | Factories/TextureFactory.h |
|