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TextureRenderTargetFactoryNew.
| Name | UTextureRenderTargetFactoryNew |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTargetFactoryNew.h |
| Include Path | #include "Factories/TextureRenderTargetFactoryNew.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=(Object, Texture))
class UTextureRenderTargetFactoryNew : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UTextureRenderTargetFactoryNew
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTextureRenderTargetFactoryNew
(
const FObjectInitializer& ObjectInitializer |
Factories/TextureRenderTargetFactoryNew.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Format | uint8 | Pixel format of the texture render target | Factories/TextureRenderTargetFactoryNew.h |
|
| Height | int32 | Height of the texture render target | Factories/TextureRenderTargetFactoryNew.h |
|
| Width | int32 | Width of the texture render target | Factories/TextureRenderTargetFactoryNew.h |
|
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/TextureRenderTargetFactoryNew.h |