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API > API/Editor > API/Editor/UnrealEd
| Name | UTextAssetCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h |
| Include Path | #include "Commandlets/TextAssetCommandlet.h" |
Syntax
UCLASS (Config=Editor)
class UTextAssetCommandlet : public UCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UTextAssetCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTextAssetCommandlet
(
const FObjectInitializer& ObjectInitializer |
Commandlets/TextAssetCommandlet.h |
Structs
| Name | Remarks |
|---|---|
| FProcessingArgs |
Functions
Public
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& CmdLineParams |
Commandlets/TextAssetCommandlet.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool DoTextAssetProcessing
(
const FString& InCommandLine |
Commandlets/TextAssetCommandlet.h | ||
static bool DoTextAssetProcessing
(
const FProcessingArgs& InArgs |
Commandlets/TextAssetCommandlet.h |