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API > API/Editor > API/Editor/UnrealEd
| Name | UStringTableFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/StringTableFactory.h |
| Include Path | #include "Factories/StringTableFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UStringTableFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UStringTableFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStringTableFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/StringTableFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/StringTableFactory.h |